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Captain
Join Date: Jul 2012
Posts: 1,922
# 23
10-23-2013, 06:14 AM
Quote:
Originally Posted by lostusthorn View Post
Yes, get rid of classes altogether. Let us pick skills like we want. We are command, not tactical or engineering. Command.
Make the big skills mutually exclusive, apa, snb,mw for example, pick one, the others get locked.
This.

Character creation should allow us to choose a "background" for our character that grants certain captain skills, but in the end we are above the department classes. We should also start as captains (rank) since that's what we are in this game.
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