COMING SOON: A Mission Proofreading Tool!
View Single Post
Join Date: Oct 2013
11-02-2013, 08:31 AM
Writing the dialogs in word have drawbacks. The more elaborate branching you do, the harder it is to follow what goes where. Also, you need to see the text in game before amending it. Mainly length and density are the important factors there. When I see that a dialog box is too text heavy I start to mod it until I'm happy. This may involve adding another dialog box, removing, rewriting some text, altering the story a bit etc. You can't see this in word.
Also the story is never complete in Foundry. You alter and alter and alter the dialogs based on feedback. Again, no way to do that in word.