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Join Date: Oct 2013
Posts: 30
# 30
11-02-2013, 09:40 AM
Yeah, altering story elements based on player feedback is unimaginable for people who create perfection on the first pass.
I tried to check your missions to see how your method fares in practice. I couldn't.

Well, here is one to you. Please show us a word for this dialog tree:
Dialog starts. Player has the option to do a code break "puzzle". He has to input a 3 digits number between 000 and 999. He can also skip the puzzle anytime. If he fails, he loops back to the start of the puzzle section (not the start of the dialog). He can try to input the number as many times as he wants. He can also skip it anytime. Skipping or completing results different dialog continuation.

Also skipping or completing results different story dialogs much later in the story.

Last edited by pendra8080; 11-02-2013 at 09:43 AM.