Undo the slaver changes!!!
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Join Date: Nov 2012
11-05-2013, 11:36 PM
Agreed, an actual listing of percentages would be nice;
As a test I ran a foundry mission that has a space fight against a single opponent - I launched Adv. Slavers and did nothing myself... They destroyed the target ship and never captured anything.
I'm somewhat annoyed by them hardly ever stealing; I don't know about anyone else, but my entire reason for deciding to equip one of my end-game KDF characters with the Marauder Flight-Deck from the Summer Giveaway Week was the fact that it could equip Slavers and I liked the idea of the additional commodities, contraband, etc...
I'm beginning to think the current 'two seasons a year' set-up needs to be rethought. It just seems to cause incomplete and bug-infested 'seasons' to be pushed out just to meet an artificial summer/winter deadline when many players would be fine getting one 'season' a year if it meant that it would be a really good one...