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Captain
Join Date: Jun 2012
Posts: 1,022
# 59
11-07-2013, 07:41 AM
Quote:
Originally Posted by pendra8080 View Post
Great argument, too bad it is irrelevant in our context. A more compelling argument would be to present the dialog tree I asked earlier in word. From that, we may be able to learn one thing or two.
If you read through my posts carefully, you would have noticed I told you my method.

Quote:
Originally Posted by linyive View Post
...I use to layout extensive layers of dialogue in Microsoft Word, and then I would copy and paste it into a dialogue program. In order for me to keep track of everything, I would use a system based upon a typographical hierarchy. Color, size, font, etc...
Quote:
Originally Posted by linyive View Post
Do you know anything about organizing information using a typographical hierarchy? Color, size, style, etc...
Second, I did build three to four foundry missions. Since they just got lost in the sea of missions, I ended up deleting the missions from the Foundry. I will shift through my files.

---edit added---

I could not find my original documents.

Quote:
Originally Posted by pendra8080 View Post
Yeah, altering story elements based on player feedback is unimaginable for people who create perfection on the first pass. I tried to check your missions to see how your method fares in practice. I couldn't.
Here is proof that I did work on Foundry missions:
http://sto-forum.perfectworld.com/sh...d.php?t=507621
http://sto-forum.perfectworld.com/sh...d.php?t=585561

Last edited by linyive; 11-07-2013 at 07:58 AM.