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Join Date: Oct 2013
Posts: 92
# 8
11-18-2013, 06:55 PM
Originally Posted by pendra8080 View Post

- Enterable buildings, the triggery way
This works best on Vulcan buildings, but good for all bigger buildings as well. Add a trigger that activates if you stand next to a door on the vulcan building. Then have the trigger spawn off the original building and spawn on one that is in slightly shifted. This way, the player will be placed inside the building without map change. You can leave the building the same way.
Wait a second... what?! I don't totally understand what you just said, but I want to do it! Can someone elaborate? I've been watching Kirkfat, but I haven't stumbled on this trick so far...
My very first Foundry Mission, Healing Old Wounds, has been completely reworked and rereleased!
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