Remove Need + Greed in loot.
View Single Post
Join Date: Jan 2013
12-04-2013, 06:08 AM
Originally Posted by
would be better if the reward was given via a system that could determing how efficiently the target was destroyed.
in a team setting same thing, then each person gets same item, but scales the mk level depending on their contribution, that way people get some ingame feedback metric on what their build is doing.
This is a terrible idea, you could never balance the different roles/classes/ship types.
The Escort will always do the most damage.
What about the Cruiser-captain who is tanking, drawing all the Fire so the escorts stay alive? He doesm't deal as much damage himself, but he's just a important. How would you measure his contribution?
What about the sic-captain? He's healing and buffing the teammates, debuffing enemies, controlling the battlefield with "gravity well" to draw all enemies to one place, so the escorts can hit them all at once with cannon-spread.
His own DPS is minimal, most of his skills will make the teammates more efficient.
How could you possibly measure that contribution?
It just can't be done.