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Join Date: Dec 2007
01-12-2010, 01:43 PM
Originally Posted by
I don't know much about networks/servers and what not, but shouldn't they have at least a general idea of what kind of load they would get(from pre-orders) and what kind of hardware that would be needed to compensate? Considering they did make Champion Online and didn't that go through a similar senario?
Well, we'd have to have someone from closed beta confirm, but I assume this was all worked out in closed beta. No way Cryptic would have this kind of problem with a game just a couple of weeks before launch.
Oh wait, I played the first month in CO and that's right, they have this kind of problem several weeks after launch. So no surprises here really.