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Career Officer
Join Date: Jul 2012
Posts: 684
# 6
01-11-2014, 03:51 PM
Originally Posted by tom61sto View Post
Last I heard dev talk about the mechanic itself, it was referred to as "magic", and was actually drawn backwards from the enemy to the originating ship, though this was when it was still incapable of missing (Season 5 IIRC).

On inheritance of mods to FAW, that was discussed more recently. Basically, you hit FAW, the beams in use become it's own with it being originating entity, but up until recently the mods only effected things when the user fired the beams. Skills and consoles were properly inherited, though. A fix from Neverwinter dealing with 'chain lightning' changed that giving FAW the ability to use the mods too.

All that I've seen said about the crit issue is that the fix to keep a player's procs from hitting themselves is what broke that. If FAW still runs backwards from the enemy to the player, that makes a certain amount of sense.
Jesse Heinig was in Organized PVP about 2-3 weeks ago talking about FAW. Basically the function was very haphazardly put together and it finally broke around Season 8. The only update he really gave us was that Borticus was going in and writing a whole new version of the FAW function from scratch for improved stability.