The State of STFS' and "End Game Content"
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Join Date: Sep 2012
01-11-2014, 07:26 PM
Originally Posted by
To quote your mentality...
"You are wrong, Trinity Hater, because in STO classes mean nothing, because in STO you don't need healers or tanks, and Sure all ships can do everything," but tell me, whens the last time u saw anyone running ships designed to only do Healing or Tanking?
see, thats not my mentality. i just wouldnt use a spanner to do the job of a screwdriver. so you can be happily, doubly, wrong.
reason you dont see dedicated tanks or healers, is because tanks dont put kills on the scoreboard, and are ignored in favour of neutralising dangerous targets, and healers are the same, but have added extra weakness to spike damage.
this has forced sto into a hybrid system, though still based on the rubbish trinity. the rpg trinity is a system for ~5 man pve. and thats all its good for.
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. be that crafting, raids or starbase projects.