The State of STFS' and "End Game Content"
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Join Date: Jun 2012
01-12-2014, 12:18 PM
There needs to be a mode where enemies can think. A mode where they react to stuff. An example being this.
Say you are in a "master mode" version of KASE. The first thing you fight is a tactical cube. A lot of players pack stuff like plasma burn dots this day in time. When that triggers, have the cube be able to sense it and apply something like hazard emitters to counter it.
The hardest mode should have enemies who can create ability combos and chain them like we can. And as I said above, have them react.
More damage and health doesn't make them harder. It makes them annoying.
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