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Join Date: Jun 2012
01-28-2014, 04:57 AM
To clarify what the guy before me said:
Torpedoes, Mines, and many Science powers deal "Kinetic" damage. This is an important distinction because I think there is one actual "physical" space damage...
Kinetic damage only does like 25% of it's listed number to shields, but full damage to "bare hull" or a spot without shields. Therefore, your goal with, say, torpedoes is to time the shot to hit once a shield is gone but before it comes back up.
To add to the confusion "some" while getting you ready for later - once you hit L40 or L50 and get your "endgame" ship, you're gonna want to pick
weapon type (plasma, polaron, disruptor, whatever) and equip your ship with "matching" weapons - so that you can focus on the tactical consoles that match that damage type (so if you go all, say, disruptor, you'll stock up on disruptor booster consoles).
It doesn't help that STO levels you up (in many people's opinion) way too fast the first time through. Game doesn't do much to teach you what you need to know and give you opportunities to practice your skills...
Yes, I'm going here. Iconic / "hero" ships, I'm talking Galaxy/Defiant/Intrepid here you TNG-era fans, get a T6 version, then ALL the hero ships (Connie, Miranda, NX, etc.) need one too. I'm a ToS fan, and proud of it. This is a themepark, let me enjoy my ride or none of us deserve one...