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Commander
Join Date: May 2013
Posts: 363
# 26
01-29-2014, 01:21 PM
Quote:
Originally Posted by rodentmaster View Post
Unless we're literally talking matches that only last 1 power cycle, that doesn't come into play. You're still hitting at least 4-5 cycles of buff/cooldown even in the SHORTEST of record-breaking matches.

In that respect once you get past 1 cycle, it all evens out. If you do 5 cycles of cooldown or 500, your DPS will be the same.


Baudl: You're assuming that you are doing your fair share of the damage. All other things being equal, if you reduce the time then your DPS will go up. In the example you described where the bulk of the damage is being done by OTHER ships, you DPS is much more likely to DROP, as you have less time but also much less damage to divide it by.
5 coordinated Tac Captains = 2 minutes and 30 seconds of +20% more total damage
Go Down Fighting has a cooldown of 4 minutes. The less time the encounter takes, the more overall DPS GDF gives.
Nimbus Pirates has a cooldown of 15 minutes. The less time the encounter takes, the more overall DPS NP gives.
etc. etc. etc.

Of course, the real reason why a GOOD pre-made group will inflate your DPS is because most of these players actually use their abilities. Next time you're in an ISE pug, count how many Tac captains there are, and pay attention to how many times Tac Fleet and Fire on my Mark are used. Pay attention to how many Sci captains there are and how many times Sensor Scan was used. You'll soon realize that it isn't equipment, builds, or ship that are causing people to do low DPS, but rather, just plain bad piloting.