The scary future of Escorts according to my speculation/ guess
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Join Date: Aug 2012
02-02-2014, 07:23 PM
And up comes the "Make a harder difficulty level for better players!" argument. Let's see what would happen if that was made to be:
-Devs make harder mode (for the sake of this, call it nightmare mode) and give epic rewards for beating things in that mode.
-Players play nightmare mode. Players get demolished. Hardcore serious players figure out how to win, and start getting epic rewards. Casual everyday normal gamers get slaughtered.
-Hardcore serious players start using epic rewards. Casual everyday normal gamers see rewards and want them. They ask hardcore players how to get them. Hardcore players explain how to get them. Casual everyday normal gamers try again and get slaughtered.
-Casual everyday normal players cry to the devs about how the new mode is too hard, and they can't get the rewards. Hardcore serious players again explain how to beat it. Casual everyday normal gamers start to make excuses as to why they can't do it.
-Hardcore serious players continue to enjoy new difficulty mode, and continue to get rewards. Casual everyday normal players start to nerd-rage on the forums about how it's not fair that they can't get the rewards.
-Hardcore serious players AGAIN patiently explain that they need to do X, Y, and Z to beat it. Casual everyday normal players say they don't have the time to put in the effort required for it, they have real lives, blah blah blah more excuses.
-Devs get sick of Q.Qing and nerf nightmare difficulty. Everybody gets rewards. Hardcore serious players get bored and ask for another buff to difficulty.
-Devs create "hell" mode. Players get slaughtered by "hell" mode. Hardcore seriou...
You get the idea. This has happened a few times over the course of my time on STO. The original one was the old STFs and Terradome. They were hell. They were epic. They were fun. Normal players Q.Qd and they got nerfed. Then Hive Onslaught Elite came out. It was hell. It was hard. It was fun. Normal players Q.Qd and it got nerfed.
You really want to bring this argument up... again?
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
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Why the Devs can't make PvE content harder.