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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-19-2010, 06:01 AM
I wonder if its also a function of the way attacks/hits are calculated. Does the game check when the weapon is 'fired' or when its projectile/beam/etc 'hits'? Its kinda the same thing on why when you duck around hard cover on ground maps sometimes you still get hit.

If it checks when the weapon is triggered/fired, I don't see a way to prevent it, other than cloaking before someone actually fires at you.