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Join Date: Jun 2012
Posts: 2,042
# 65
02-25-2014, 09:30 PM
Originally Posted by cerealplayer View Post
The 1:10 rule came about at a time when, in STO, you could only choose, or exchange between, CritD and CritH at a ratio of 1:10. This rule still applies, where that exchange rate is valid: for instance on weapon mods. But that "rule" does not apply, for instance, in the case of Spire Tac Consoles. There the "rule" would be 1:5.

I urge you all to read this guide. It is all properly explained, at a very basic level that should be easy for anyone and everyone to follow:
But there is a base crit chance and base crit severity, as well the skills Starship Energy Weapon Specialization and Starship Projectile Weapon Specialization. So even before all this new equipment, it made little sense to talk about an optimal ratio based on weapon modifiers alone.

Originally Posted by noblet View Post
Oh wow, that is not the rationale of 1:10 rule, lol, and exploiters are just a bad, it doesn't... make 1:5.
Then, what do you believe is the mathematical reason for the 1:10 rule?

Last edited by frtoaster; 02-25-2014 at 09:50 PM.