View Single Post
Captain
Join Date: Aug 2012
Posts: 17,903
# 9
02-26-2014, 01:17 PM
Quote:
Originally Posted by frtoaster View Post
Are you saying that all equipment that currently grants crit chance or crit severity should grant both at a standardized ratio? So for example, the [CrtH] and [CrtD] weapon modifiers would merged into a single modifier like [CrtX]. Similarly, vulnerability locators and vulnerability exploiters would be merged into a single console. If you allow people to choose between crit chance and crit severity but add diminishing returns to crit severity, then once diminishing returns become significant, many people will simply choose crit chance.
With the DR on CrtD based on CrtH and not CrtD, continuing to add CrtH would continue to cause DR with the CrtD.

Personally I'm not a fan of what that would mean from time to time. While it might curtail some of the damage for folks pushing a higher CrtH as their CrtD drops...the folks that gamble with the lower CrtH could pull off larger Crits because of their uDR'd CrtD.

It's a complex scenario.

Quote:
Originally Posted by noblet View Post
The floors are different. Severity starts at 50% while chance at 0% (not exactly in practice, but close enough). It's not going to be tidy even if you unify all sources. You're just moving around the optimal point.

I do believe that exploiters could use some buff. As the optimal point for using exploiters atm is beyond the reach of nearly all chars. Yes, "nearly all" is the right term to use, not just "majority." According to cryptic, 97% of chars are non-romies (although romies are more recent and far more active). Among these, how many do you think have a full set of superior operatives?

Exploiters should be buffed to the point where it can potentially be a viable choice for majority of players.

I like the general state of chance vs severity balancing in sto. Lower portions of severity is easy to get, so much that it's hard to not get. But higher up, sources dry up. Chance is the opposite, slow to start up when you have few resources, but comes in chunks up top.


The system needs tuning, not a rebuild.
It starts with 2.5% CrtH and 50% CrtD...and the suggestion is for tuning, not a rebuild. Currently there are ratios all over the place...
Willard the Rat, Klingon, Sci (60), U.S.S. Tong Vey, Geneva Command Battlecruiser (FT6), Inner Circle
Meena, Ferasan, Tac (57), I.K.S. vagh SuD bas, B'rel Retrofit Bird-of-Prey (T5U), Ho'ragh
[WIP] No-Fleet, T5U B'rel Retrofit Build