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Captain
Join Date: Mar 2013
Posts: 688
# 10
03-10-2014, 01:15 PM
Quote:
Originally Posted by ridingink View Post
*Not sure if I am supposed to post this here, figured it is developmental discussion...*

So Al Rivera, one of this games esteemed devs, asked players about ideas for science players, ships and powers. http://priorityonepodcast.com/po158-5/

I have a few suggestions and following this please critique mine and add yours. The more info they have from us the better!
#1 - Get rid of "science vessels", "escorts", and "cruisers". Make turn-rate a function of hull strength. Make sensor analysis meaningful. Make SST meaningful.

#2 - Separate science/engineering powers in space so they are meaningful sets in space (more like they are on the ground though the ground can use work).

#3 fix Captains.