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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-21-2010, 03:43 PM
EVGA Precison v1.9.0
Nvidia GTX 260
Core Clock: 576MHZ
Shader Clock: 1242MHZ
Memory Clock: 999MHZ
Fan Speed: 100%
GPU Fans: 2
Case Fans: 3
PCI Slot GPU Cooling System: 1

System Information
Time of this report: 1/17/2010, 08:01:26
Machine name: M4CHIN3
Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: P5K SE/EPU
BIOS: BIOS Date: 03/14/08 11:20:57 Ver: 08.00.12
Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Memory: 4096MB RAM
Available OS Memory: 3328MB RAM
Page File: 1440MB used, 5211MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 32bit Unicode

Display Devices
Card name: NVIDIA GeForce GTX 260
Manufacturer: NVIDIA
Chip type: GeForce GTX 260
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_05E2&SUBSYS_12603842&REV_A1
Display Memory: 2288 MB
Dedicated Memory: 881 MB
Shared Memory: 1407 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
Monitor Name: ASUS PnP Monitor
Monitor Model: ACI VW192
Monitor Id: ACI19AE
Native Mode: 1680 x 1050(p) (60.262Hz)
Output Type: HD15
Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
Driver File Version: 8.16.0011.9062 (English)
Driver Version:
DDI Version: 10
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 8/17/2009 00:57:00, 7569920 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-46A2-11CF-9478-6B321EC2C535}
Vendor ID: 0x10DE
Device ID: 0x05E2
SubSys ID: 0x12603842
Revision ID: 0x00A1

Star Trek Online Client Graphic Settings:
Display Mode: Fullscreen
Fullscreen Resolution: 1680x1050
Fullscrenn Refresh Rate: 60Hz
Brightness: 100%
Aspect Ratio: Auto
Monitor Vertical Sync: Off
Half Resolution: Off
Antialiasing: 4x
Dynamic Lighting: On
Lighting Quality: High
Max lights per object: 5
Max shadowed lights: 3
Texture Anisotropic Filtering: 16x
World texture quality: 100%
Character texture quality: 100%
World detail distance: 100%
Terrain detail distance: 100%
Character detail distance: 100%
Show high detail objects: On
Max physics debris objects: 100
Postprocessing: On
Visual fx quality: High
Shadows: Off
Bloom quality: High
Bloom intensity: 100%
Screen-space ambient occlusion: On
Cinematic focus(depth of field): On
Underwater view: Off
Reflection quality: High
Trouble Shooting Options:
Framerate Stabilizer: Off
Auto-stabilize framerate: Off
Limit CPU usage when inactive: Off
Multi-core rendering: On
Use full detail character animations: On
GPU-accelerated particles: On
Reduced file streaming: On
Software Cursor: Off

GPU Temperature reaches 104C after reaching the 5th spawn in the Eihress system the system then green screens and the computer will only respond to a cold reboot.

Conversely Sector Space and other Episodic areas only get the GPU temperature up to around 86C.