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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
01-30-2010, 04:07 AM
Originally Posted by CnB
Good to know. Any expectation that it may scale differently for cannons or dual arrays? Also, what about falloff damage rates?
I think all energy weapons are affected in the same way, but I'll need to check to be sure.

If by 'falloff' you mean the effects of range, I can't find my notes at the moment. From memory, beams drop to about 70% damage at 9.5km and cannons drop to about 40%.

It's another thing that's on my list to do some more testing with.

Fire away. They would serve as a good basis for experimentation.
Okay, if you take the engines out of the Light Cruiser, it does 5.00 impulse at max throttle regardless of engine power. The default Engine item is rated as +7.5 Impulse according to the tooltip.

What I think is happening with engine power and impulse speed is that the engine power affects the speed from the engines item in the same way as weapons power and energy weapons (+2% per point above 50, -2% per point below), but not the 'base speed' of the ship.


100 power = +100% engine speed (7.5 x 2 = 15, 15 + 5 (base speed) = 20.00 Impulse)
75 power = +50% engine speed (7.5 x 1.5 = 11.25, 11.25 + 5 (base speed) = 16.25 Impulse)
50 power = +0% engine speed (7.5 + 5 (based speed) = 12.50 Impulse)
25 power = -50% engine speed (7.5 x 0.5 = 3.75, 3.75 + 5 (base speed) = 8.75 Impulse)

It certainly fits the numbers for the Light Cruiser and default engines, but I need to try it out with other engines and other ships to be sure.