Klingons, PVP, Science, Cruisers, Beams, and You!
View Single Post
Join Date: Dec 2007
01-30-2010, 04:15 PM
Originally Posted by
Ok, so the general assumption I have gained from all the forums is that Small Escort type ships should use frontal heavy cannons. All big ships should use beam weapons with wide firing arcs.
So in end game.... are the bigger Klingon ships the better route for Science Captains looking to offer solid support to their teams? If so, then wouldn't it make sense for Science officers looking to be in big ships to focus on beam weapons through T2? Any advice, theories, assumptions, or facts would be greatly appreciated!
I am thinking Beam Overload I and Torpedo High Yield 2 could do some good damage in pvp setting... making sure we fly around at max speed circling our enemies. Once we get to bigger ships, use those as healing command vessels... am I on the right path here? Since skills have a cap, we should only focus on either beams or cannons..... so I guess the main point to sort out first is if science captains belong primarily in larger ships, and should the larger ships mainly aim for being "beam-boats"?
If you want to be a true science captain then you're going to want to go down the carrier route for the extra sci boff slot and sci being the 4 skill one on carrier. The t5 battlecruiser only has one lieut sci boff if i remember right and is more offensive based than the previous tier ones with console slots.
The reason people use BoP's until t5 is simply because of the options you have concerning your boffs, you can arrange and rearrange as you please due to universal slots which offers you much moreflexibility when trying to play the buff/debuff/mezz role on the route to t5.
Beam overload is apparently being changed so will be more of a viable option in future and until respecs appear yes it would make more sense for endgame to build around beams, but also to place points in the begininng battlecruiser skill and omitt any in boP.