Range is riduclous
View Single Post
Join Date: Dec 2007
01-30-2010, 02:55 PM
But it can be worked on.
Seeing how things are, range on a weapon, lets take a starship for example, are data in the skill, just like arcs, damage, type etc.
It is stored and called up in the skill "Fire Phaser/Quantum Torpedo etc". That means Cryptic can easily implement different ranges for different weapons in the future, allowing for more tactical finesse in combat. Or skills that improve or shorten the range will automatically all work with the engine ingame. It isn't hardcoded into the game that you can just attack on 10km range. Or 5km. Or 20.
Personally, I would like to see Phaser sniper beams, Tribble Autocannons or Stealth-seeing-homing-torpedos that suck all your aux power and then let the victim glow in rainbow colors ( The more aux you have, the stronger it glows! ).
Sky is the limit.