View Single Post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-31-2010, 12:10 PM
I think all three professions are pretty well balanced. I ran into a lot of engineers in beta too, but that was more because people had in their heads that they wanted to fly cruisers and that engineers would be somehow "better" at that. Which is wrong, but an easy mistake to make

- Tactical officers get ground abilities that provide them with combat buffs (and some debuffs), and special attacks. In space, they get abilities that increase damage (attack pattern alpha, etc)

- Engineering officers get ground abilities that recharge shields or create useful things - shield generators, phaser turrets, mines, etc. In space, they get abilities that increase the defenses of a ship - rotate shield frequency, brace for impact, etc.

- Science officers get ground abilities that heal, buff their friends, debuff opponents, or do crowd control and area-effect damage. In space, they get a lot of crowd control and debuff type abilities.

So... which to choose really depends on how you like to play