Tired of the "All MMOs suck at launch" thing
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Join Date: Dec 2007
01-31-2010, 12:08 PM
Originally Posted by
Companies don't like to share secrets, thus every MMO has this problem. think a little.
You know it's not like the devs have a magic fix-everything button, you ever tried coding something? No? Shutup.
You really need to get a clue, buy one if you can't get it for free !
It is not all that difficult to create an MMO. It takes a lot of money, management and imagination.
What is failing here, is not the devs. It is management. The code has not been tested correctly. The severs have not been tested, the network has not been tested.
It is the responsibility of management to ensure the code the devs create is tested, and then deployed to the server. It is the responsibility of management to ensure the server infrastructure and network capability is tested and in place, before the game goes live.
But the problem is, like all before them, cryptic is deploying on a budget and hoping, yes hoping, that the game survives enough, to allow it to put more money into it when things settle down.
The blame for all this, whether you like it or not, is me, you and everyone else that pays to play the game. If we all stood up and and said "we're not accepting this anymore" Cryptic and all the rest would go bust and the next company to release an MMO would do things a whole lot better.
As long as the consumer accepts that this is and will be the norm, companies like Cryptic and the rest will continue to milk us.
The question is; Are you prepared to accept the current release ethos adapted by these companies?
For the record I've forgotten more lines of code than you've written. So keep the "have you tried coding" comments to yourself.