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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-01-2010, 01:08 PM
Quote:
Originally Posted by Varrangian View Post
The problem would be because there is no incentive for dying. Meaning the objectives of most maps (even to an extent the capture maps) is to kill the other side. If winning is defined by who kills the most, everyone will build their characters to avoid death (be it Klingons or Feds) and tactics will be based around the fewest losses.
Yes this makes sense, I actually was pondering about it the same time you posted The matches end when one side reached 15 kills, therefore it is important no to die...it is self evident actually.

But it creates a stalemate when both sides are aware of that. If the feds organize in tight Groups to protect one another then the Klingons are not inclined to take an initiative and both sides play the waiting game.