There's an admiral already?!
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Join Date: Dec 2007
02-01-2010, 10:34 PM
Originally Posted by
Which is why there should be artificial gating in place. Obviously the goal is to avoid condemning casual players to years of leveling time, but in doing that games leave the door wide open for hardcore games to breeze right through them in record time. And that's fine, but you need to figure out how fast you want players progressing through content and then prevent them from getting there any quicker than that pace - regardless of how much time they spend playing that character.
For example, only allow characters to receive a promotion once every fourteen days. Of course, then you need to provide the player with a plethora of things to do between rank-ups in the meantime without increasing the amount of work it takes to move from one rank to the next (otherwise you're just stretching out the XP-curve to intimidating lengths for the more casual players, which is what they were hoping to avoid in the first place). That means depending on other activities: pvp, crafting, reputation grinds, daily quests for credit rewards, increased social options, mini-raids for improved item rewards, deep space time-intensive exploration missions, etc. Just something to keep the fast levelers content and busy with until the next rank-up promotion period is available.
It doesn't necessarily have to be that, but it seems to me like it would be in the developer's best interest to have something similar in place. Because the alternative is to watch people reach Admiral in two days, hear them complain about the lack of end-game content, and then watch as they cancel their subscription.
Too late now, though.
Totally uneeded, ok it would stop people charging through, but for example I played in Closed and open beta, I did the content to Commander (21) so in headstart I knew I wanted to get my tier 2 ship as soon as possible and I knew how to play so the LT levels which are learning levels were uneeded. I got to LC1 in the first day but since then I only gained 3 more level and am LC4 right now flying happy with my little escort.
It would be exteremly annoying to wait 14 days to advance a tier, especially if we are talking about building and leveling an alt.
This happens in every MMO, I recall the day in EQ that the Beserker class came out, there was a max level within 24 hours and EQ was never a simple game to level in, but there are people who like and make it a matter of pride to burn through as fast as you can and some take months or longer to do the same, it happens.