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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
02-02-2010, 04:03 AM
Originally Posted by madscientistny View Post
Things like this are part of the basic core aspects of your game design. This isnt a software bug in either client or server code, it isnt an aspect of content development, its a fundamental design flaw and one which could have and indeed should have been brought up and addressed as soon as the team developed the notion of the shared instance public quests.
Yup. And even if they notice that th system is flawed, you can be sure that there are dozens of other problems that all get priority - the system is working, after all.