Escorts / Crusers - loot drops
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Join Date: Dec 2007
02-02-2010, 05:48 AM
Originally Posted by
A possible solution to the escort problem would be to add score for 1/2 taking hits (for tanks or aggressive escorts) and 2x healing hits (for sci, after all, if keep others alive more team dps).
In addition, weight the score by engagement time, so that more points in initial seconds rather than after 10 minutes to discourage lurkers and to reduce farming of a tank getting hit and a sci healing indefinitely.
No, not perfect, but encorages playing classes to their strenghs.
I forgot to implement time factor in my above post