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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-02-2010, 03:35 PM
To the first page! A lack of the checkbox is very inconvenient.

Whatever the reason, they need to fix the bug. We can cancel on CO and not fade from eexistence. They should just not animate the character into "zoning out and not there" mode until an instance is chosen, not before an instance is chosen. I dunno how complicated their game code is but it seems like a simple reordering of what code executes when.

If instance chooser checkbox = true and (zoning into another zone = true or loging on = true), show instance choosing interface. If instance chosen, move character/ship to the area and play warp/transport cutscene. If cancel pressed, do nothing. They had the scene play before so the character or ship body would fade out of existence but not change instances if cancel was preessed.