Tier 4 Cruisers turn *WAY* too slow
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Join Date: Dec 2007
02-02-2010, 03:39 PM
Originally Posted by
I've plenty of power, and don't mind adding to Aux, but if the difference between 100% and 0% is not significant (i.e. I can't measure it at all in game), it's pointless. If I "transfer all power to the lateral thrusters", I want to TURN!!! I don't want to fly faster, I want to turn faster.
And they can't quote inertia to me because I can go from 0 to full impulse in seconds and slam into another ship with ramming speed, going from 0 to 100% and then to 0 in seconds without turning my crew into goo on the walls, so I should be able to do similar things turning.
"Helm officer, bring the nose around NOW!"
I'm not yet in game, still down loading it as we speak. But this isn't sounding very good to me. Doesn't seem to make any since to be able to stop a ship of any size faster than that same ship can turn, or have I missed something in reality? A ship in space should be able to turn a full 180 even befor it's able to come to a complete stop. Or am I mistaken?