Weapon information and some mechanics
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Join Date: Dec 2007
02-03-2010, 05:52 AM
Originally Posted by
If you look at the right click info it is there. Also if you calculate the damage per shot my way you get the dps number that is listed your way would do same damage in 2/3's the time that is a 50% increase over the same dps number.
Heavy's have double the damage of Dual cannons yet same dps. They could not be the same dps if one cycle was 2 second and the others was 3 seconds. If in fact Dual cannons are only firing for 1 second and getting all 4 damage shots off then they are broken as that is a bigger increase then any other weapon gets as that would make it around 250% of a single beam's damage for dps.
As you can see in my other post above there seems to be a flow to the arc vs damage with single cannon and single beams being adjusted to lower arc damage's as halving the arc seems to increase the damage 33% of single beam. Single beams get a damage bonus around a 180 arc while single cannons are getting around a 125 degree arc bonus yet both of those are much larger arc's then those yet follows in line with the 33% for halving. 360 - 180 - 90 - 45 or 75 - 100 - 133 - 166 if we had 22.5 degree arc weapons i would expect them to do 200% dps of a single beam.
the listed cooldown on the info is the recharge on top of the 1 second global, not the total amount of time it takes for the gun to recharge (which is strange as torpedos and mines have it correctly done)
So for cannons and dual cannons that list as 1 second, it actually takes them 2 seconds to be ready to fire again, heavys state 2 but take 3 seconds to be ready again. However the 1 second global is how long it takes for the gun to fire, with the dual and single firing 4 shots in that cooldown and heavy firing 2.
What that means is if you have a single light cannon, you will be doing on average 2 shots a second (4 shots in a second with a second downtime) with a second one you double that to the 4 shots every second.
with a single heavy you get 1 shot every 1.5 second average until you put more of them on, with 3 heavies giving you the 2 shots a second.
This isn't conjecture or theory based on numbers, this is what tests have actually resulted in. This means that 3 heavy cannons will be more damage then 2 dual cannons, however its at the expense of an additional weapon slot being used.
The DPS calculated on the cannons tooltips do not factor in the 1 second global cooldown that the gun will have to take on top of the listed cooldown.