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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-03-2010, 02:49 PM
What do you think about this.
http://sto-builder.binarybit.ch/inde...k99999c9999090

For ground I am just putting points in for melee I don't really want to spend too many points for the ground combat part.
Points in Assault Training, Soldier, Firearms, and Stealth are just filler til I figure out if I want to mess with tractor beams or another starship skill.

For space I just put points into Quantum Projectile, I don't know which I would use yet photon, quantum or one of the others so that is just filler for now.

The Starship skills I am iffy about are
Starship Emitters, Starship Hazard Systems
I am putting the points into there for improved Polarize Hull for more survivability, but with an escort it seems like it could be a waste.

I really don't have all that much info about this game's skill set up so feedback would be really great.