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Join Date: Dec 2007
02-04-2010, 12:53 AM
Originally Posted by
One problem with scaling them at the average level.. If someone teams up with a much higher friend (IE: Lt and Cmdr) the missions difficulty would be pathetic for the Cmdr..
No need to scale the baddies to the average level. The best mechanic involves one that doesn't scale the baddies at all. Scale the high level *player(s)* to be on par with the rest of the group.
The players are, after all, the ones who would otherwise make the quest easy, gimp *us* not the entire team by pumping up all the baddies.