Quote:
Originally Posted by MelineAaele
One problem with scaling them at the average level.. If someone teams up with a much higher friend (IE: Lt and Cmdr) the missions difficulty would be pathetic for the Cmdr..
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No need to scale the baddies to the average level. The best mechanic involves one that doesn't scale the baddies at all. Scale the high level *player(s)* to be on par with the rest of the group.
The players are, after all, the ones who would otherwise make the quest easy, gimp *us* not the entire team by pumping up all the baddies.