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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-04-2010, 02:06 AM
Quote:
Originally Posted by claydermunch View Post
it does not.
It may be true that it does not. However, if that is the case then I think it is probably a bug.

Here, this is what I've gathered on skills so far:

There are three basic classes of skills in STO. Each class has the same range of bonuses within them. As you go up in class, the things that each skill affects become more specialized, but the bonus amount increases.

<<------------------------------------->>
The first class is very broad. It covers a lot of things, but does not add very much of a bonus.
Examples:

Energy Weapons Training
"This skill improves starship beam and cannon weapon damage, as well as abilities that modify these weapons."
Bonus: 6-18

Starship Command
"This skill provides a slight improvement to hull strength, speed, and maneuverability when captaining any type of starship."
Bonus: 6-18

<<------------------------------------->>
The next class becomes more limited in scope, but still applies to a range of things.
Examples:

Starship Beam Weapons
"This skill improves starship beam weapons damage, as well as abilities that modify these weapons."
Bonus: 8-30

Cruiser Captain
"This skill provides a slight improvement to hull strength, speed, and maneuverability when captaining any type of cruiser."
Bonus: 8-30

Escort Captain
"This skill provides a slight improvement to hull strength, speed, and maneuverability when captaining any escort class of starship."
Bonus: 8-30

Science Vessel Captain
"This skill provides a slight improvement to hull strength, speed, and maneuverability when captaining any science class of starship."
Bonus: 8-30

<<------------------------------------->>
Finally there are the specialized skills. These apply to a narrow range of things, but provide a large bonus.
Examples:

Starship Disruptor Weapons
"this skill improves starship disruptor weapons damage."
Bonus: 10-52

All starship command skills from captain on up are of this type. For instance...

Exploration Cruiser Captain
"This skill provides a slight improvement to hull strength, speed, and maneverability when captaining an exploration cruiser starship."
Bonus: 10-52

Advanced Escort Captain
"This skill provides a slight improvement to hull strength, speed, and maneuverability when captaining an advanced escort starship."
Bonus: 10-52


This is a well established pattern in the skills. In fact, if the Lt. Commander skills do not follow this pattern, then they are the ONLY ones that do not. That does not seem likely to me, particularly considering the wording on their descriptions.

Additionally, this information HERE shows that skill bonuses are generally additive.

However...

Quote:
For instance, some stats donít increase the magnitude of an ability, but instead increase the duration. In some more powerful abilities, itís not a one-to-one ratio and you only get half the bonus from Skill.
This, however, muddies the waters a bit as to how the numbers translate.

And even stranger...

Quote:
Some Skills donít improve stats at all, but offer other bonuses. For example, Starship Command grants an HP, Turn Rate and Impulse speed bonus to all ships.
That quote makes no sense to me at all, since HP, Turn Rate, and Impulse speed bonus are all stats. Either that example is in error, or there is a clarification needed as to what a "stat" is.

Anyways, it is late and I am rambling on.