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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-04-2010, 06:09 AM
short term

-full auto fire in space
-stats to be less confusing
-less bugs

mid term

-being able to go 90 degrees up and down in space with ventral and dorsal shields


long term

-filling space with random missions (not only a sector)
-more dialog options
-better usage for the tricorder
-big planets where we find civs on our own
-entire modeled systems to explore them...going from planet to planet..scanning around..beaming up and down on free will...looking what could be there..finding artifacts, blueprints,civs
-open pvp in every system (except for missions that should stay instanced)
-massive scale territory control
-neutral zone spanning across the quadrants and not being 1 sector
-all 4 Quadrants present
-sector blocks to be far bigger (fill them up with systems...100 per sector to make space look unlimited
-different types of warp/transwarp/slipstream drives to go over larger distances in shorter time (fits to previous point)
-raid-i-sodes for every rank
-let us travell while on the bridge..navigating through stellar cartography or the helm (but space must be big)