Proposal for ground combat math
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Join Date: Dec 2007
02-05-2010, 07:15 AM
Originally Posted by
Well when I dont hold (weapon malfunction) the tactical captains, they two shot me while it takes me a good 5-6 shots to kill them (special attacks). Ground combat has plenty of problems beyond holds.
Two issues lead to that:
* The shield recharge issue I describe above
* The hypo cooldown issue I describe above
As an engineer, your shots aren't hitting as hard as mine and I can pretty well counter them completely with my buggy personal shield recharge and my endless hypo supply.
Whereas those aren't as big of an issue for ME killing YOU because I do so much damage anyway. I can power through the buggy recharge and the hypos, you can't. I think addressing those two problems would give you a whole lot stronger chance of beating me 1 on 1.
Incidentally, engineer deployables are very weak right now. There was that patch in beta that vastly increased player health but the engineer deployables didn't seem to get updated to match. So now I stand beside a medical deployable watching it go "1 1 1 1 1" for a completely negligible effect on my health bar.