Meet the Team - Al Rivera (September 8, 2008)
View Single Post
Join Date: Dec 2007
09-09-2008, 01:54 PM
I am encouraged a tiny bit by this statement:
STO will be the unique experience that you have been waiting for
And I lose that encouragement when I take a look at this one:
I am a combat system designer at heart
A combat oriented lead designer scares me a little. So I am on the fence again.
I do agree that I am making points out of context. The statement by itself worries me. I don't want a game that is focused on combat. Combat should be no more then 25% of the experience in my opinion because that fits with canon. I worry the Cryptic believes that in order to make it fun, that they feel they were forced to make a game that is predominantly combat. I will be more than happy to see a game that allows for any play style to be fun and achieve the highest levels and obtain the best gear. Other games seem to reserve the best for those who have a certain play style. I don't want that to happen here. A full time explorer capt. should be able to get all the best stuff. Just as a full time PvP capt should.