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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-05-2010, 01:14 PM
Quote:
Originally Posted by tedgp123 View Post
It's the same in any game with a UI. The UI is rendered seperatly from the rest of the game. So your comp is outputting both UI and the game at the same time. It's bound to take a performance hit.
While this is true, it's only a valid statement when the UI itself requires advanced rendering passes. The STO UI is displaying static images, with no post processing or visual effects at all.

With that in mind, there is no reason why the UI is taking up that much performance. 20-40fps is not a just a performance hit, but a major hit, when you consider 20-40fps over 100 is roughly 30%.

A UI should not take 30% of a game's system needs.