Dual Heavy Disruptor Blind Spot Issue
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Join Date: Dec 2007
02-05-2010, 04:34 PM
Originally Posted by
I can understand, to a point, in putting a 45 deg cone on this cannon. However, unless you allow us FULL manuverablity in space combat (inside and outside loops barral rolls etc) then you create a very bad and unfair blind spot that is above and below but forward of the ship. This blind spot would not be an issue if we could go vertical, but until we can, our disruptors should be able to hit forward targets above us and below us but in front of us if we are at maximum climb or decent respectively.
If this is a major issue for you, use a regular cannon. 180 degree arc.
That said, yes we've been saying this forever. 2d space is wonky