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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-06-2010, 11:26 AM
Quote:
Originally Posted by thecjm View Post
I'm a Lt9 Engineer and will probably make LtC this weekend. From the get-go I was working on the assumption I was going to be a cruiser man the whole way through the game. I tend to be a tank in games like this but I think my control style might actually suit escorts more. I have some questions about both classes.

I tend to steer my ship with the mouse and both mouse buttons held down. I keep my target centered up and either pass by and then double back for another pass or cut my speed to 1/2 and keep the target centered up to hammer one shield. Considering cruisers are build for broadsides I think with this flying style I'd generate a lot more DPS with an escort and it's extra forward weapons slot.

For you cruiser drivers, what's your steering method to line up for broadsides? Do you mouse-steer? Or do you steer with WASD while keeping the target on screen with the mouse? I wish this game had a padlock view!

My escort question is about the 3rd front weapon slot. With my tier one ship, I have a cannon on autofire in the front, a beam on autofire aft, and fire forward torpedos manually while I focus on steering, shields and boffs. I think you're limited to 2 autofire slots. Is this one front and one rear, or is it just 2 anywhere? If the limit is 1 autofire in the front how do you escort pilots manage to manage your shields, steer, work your boffs and hammer on the space bar all at once?
As a novice crusier pilot, I tend to pilot much the same way as you do except in heavy fleet actions where it's just easier for me to WASD and pick targets/spam cooldowns like a maniac to keep myself afloat admidst heavy fire (or keep OTHER people afloat). I tend to run two beam arrays and two torpedo launchers (one fore, one aft of each) and, rather then swivel around to forward to line up torpedo shots... I move whichever side is closest to the target in a waggle (do a post-search for Dicta Cruiser if you're curious on more advanced techniques - I've not quite mastered the manuever presented there).

But, when I pilot my Escort... I'm a little unorthodox because I'm spreading myself thin over two ship types, and as a result cannot lean as heavily into cannons as I would like to. If I were going to focus on just Escorts, I'd probably dump beams altogether, but they're just that much more worth it for dual-spec'ing myself. Two Dual Beam Banks forward plus a Quantum Torpedo launcher (to get a faster hit, since I'm not going to be at that facing long), plus a Turret in the back to maximize my forward DPS. Then... it's a simple matter of playing it like a Spitfire over the skies of Europe in WW2. Strafe'em and loop around for another pass. I drop speed to about half as I'm going in, then boost through to maximum (but not Full Impulse - that's obvious, but needs to be stated for assurance) to carry me outside of range... drop to almost nothing for a tighter turn, and make another pass.

I can usually drop anything short of a Negh'var Warship in one pass at this point, and with lucky shots can even drop one of those (lucky meaning I remembered to save HYT for it). I'd probably have nominally better success in that category if I went with dual-cannons fore instead, but as stated... my skillset leans heavily on beams so I can still broadside effectively.

In the Escort, the only thing I have on Autofire is the turret; in the Cruiser, I have both beam banks on Autofire. When I advance up... this is likely to change (I'll manual my broadsides instead, and keep as much stuff on autofire as possible in the Escort). You're limited to one Autofire in *each* arc (fore and aft).