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Lt. Commander
Join Date: Dec 2007
Posts: 120
Originally Posted by Darkstahr View Post
Having played other games where stealth was an just have to find it's counter measure. Which is usually some type of accuracy or "sensor" type ability. Also give this issue time. The game is only a week old, players haven't yet discovered effective counter tactics yet. I guarantee a month or two from now stealth won't be as big of a "OMG...Dooom" isue as seems now.
The actual combat balance for cloak and countermeasures is very good in STO. I am sure it will continue to tweak back and forth from stealth to detection but it seems fairly balanced to me.

The problem is that there is no means to home in on enemy ships, or friendly ships for that matter, from outside visibility range - whether cloaked or not. It is from the game design perspective that I believe there could be improvement for better game-play in the long term.