More "Engaging" Space Combat
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Join Date: Dec 2007
02-06-2010, 12:46 PM
Originally Posted by
Just one problem - Spaceships are fricken huge, they're hard to miss. That's something more for a fighter-pilot RPG. Assuming anyone would want to play those instead of the Acecombat series.
I would imagine that, just as in the present, there would be electronic countermeasures at play. If you think back to the shows, they had to do
at those science consoles to target the enemy; come to think of it, they often were doing something back to prevent being hit as well. Hacking computers and such.