More "Engaging" Space Combat
View Single Post
Join Date: Dec 2007
02-06-2010, 02:13 PM
Space combat is fairly tactical.
The problem is the death penalty not being there (so you can just zerg...)
and also the fact Ai currently has paper shielding
Anyways, its interesting but really it would then not be about tactics, it would end up about who has the highest level ECM...
Plus, you cannot stop phasers etc hitting you, jamming sensors and so forth is -already- in the game to stop targetting. Manual targetting works too you know