Feedback on Space Combat
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Join Date: Dec 2007
02-07-2010, 05:49 PM
Originally Posted by
It's their game though ... if they want to make it uninteresting to play that's their choice. At some point it's going to just get boring and I'll be back in EVE or playing something with a little more tactics.
Failure cascading isn't tactical. There is subsystem targeting (inherent to science ships, and tactical boff abilities, also phasers have a 5% chance per shot to knock a system out).
An in depth systems failure and repair system would work for slower paced combat.