Feedback on Space Combat
View Single Post
Join Date: Dec 2007
02-07-2010, 06:39 PM
It only knocks them down for at most 2-3 seconds, hardly worth worrying over if it happens to you.
Originally Posted by
Failure cascading isn't tactical. There is subsystem targeting (inherent to science ships, and tactical boff abilities, also phasers have a 5% chance per shot to knock a system out).
An in depth systems failure and repair system would work for slower paced combat.