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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-07-2010, 10:24 PM
This does bring to mind what I think is the real problem here: too damn many abilities.

This is part of why I like ground combat so much. Abilities are important but what's really important is movement and positioning. So ground combat has fewer abilities but more tactical positioning.

Space is the other way around. Starting in T2 but really upping it in T3 and beyond, positioning doesn't matter so much because you'll be too busy managing your rack of hotkeys to really pay attention anyway. I hate it when I die and realize I forgot to activate some ability that would have helped, but really it was one key out of the 15 I could have pressed. I'm starting to worry that I'm going to run out of hotkeys. Maybe I should just unassign them all and start getting into the habit of clicking things.


Granted I don't want to go the way of EVE, either. EVE is basically you turn your weapons on autoattack and go grab a sandwich. But I think STO is just giving us too many bridge officer positions. I wonder how this game would be if we only ever had 3 bridge officers. Newer ranks still open up higher rank slots for them, but we don't just keep adding more and more bridge officers. We'd have fewer abilities to worry about and could focus more on movement and positioning.


Oh well. It it what it is, I guess.