Question about getting around the Fed Ball that so many peeps dislike
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Join Date: Dec 2007
02-08-2010, 09:57 AM
capture and hold is much more fun because the two tactics that ruin the deathmatches are very ineffective (cloak ambush/run & fedball) because the point of them is survival. If you die in C&H, no harm no foul, you just respawn 10 seconds later and go back to capping and fighting. Theres no "magic number" in kills that a person has to reach, just a point system that drains for not controlling enough territory. It's super easy to split off and cap a few areas if theres a big battle and its super easy to mob at a single area that you need to capture.
cloak ganking in C&H loses it's vital strategic importance and becomes a simple tactic that helps to influence solo capping areas and small battles
fedball in C&H loses it's vital strategic importance because if you maintain the ball you will lose from the timer.
what people don't understand about C&H is that that super large battle at one capture point doesnt actually matter except to stall the opponent out over one area long enough to capture the other areas. It's not the end of the game if you lose there.