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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 78
02-08-2010, 03:33 PM
Short Term:
  • Fix naming bugs and other overal 'polish' aspects such as PVP KvK showing as Star Fleet Influence.
  • Adjust death penalty. As it is right now there is now worry about losing your ship, infact people use it as an offensive strategy.
  • Properly display how items effect skills. +20 Crit Severity means nothing to us unless we have a frame of reference for it. Consider using percentages, we are a smart crowd saying increases crit damage by 1% makes sense to us.

Medium Term
  • Adjust PVP Reward mechanics. Right now they encourage suicide teams as the rewards do not coincide with participation.
  • Add in bridge funcionality within sector space. We should be able to pilot from system to sytem via the bridge if we desire.
  • Focus on Fleet Action reward mechanics as they are right now they are being exploited (and I am an Escort Pilot)
Long Term
  • A complete overhall of the current skill system. It feels bloated with useless skills. Make it a hard choice for us to make between awesome skill A and awesome skill B not easy choice between craptastic skill C and obvious choice skill D
  • Klingons. I don't need to go into detail but they should represent half the player base and should have all the rights and privaledges of being their own faction. They feel like an afterthought.
  • Episodic content that gives choices and encourages other means of victory without having to lazer someone to death.