List your top three short, mid, and long-term requests for the game
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Join Date: Dec 2007
02-08-2010, 08:07 PM
this goes without saying.
: The bad part about CO-style instancing is the lack of a server community. Is there any sort of informal, non-fleet option for creating communities of players? Not so that you'll be pals with everyone in your community, but enough so that you can say "Hi" to one another and maybe join together for a PUG.
Put in a rule where nobody can send tells or mail until they've passed the tutorial. That should at least slow down the spam hordes.
I know you guys are partly done with this, but it needs emphasizing how important this is. Boarding actions were a huge component of all the series, and besides, it'd be nice to just tour your own ship, redesign the layout, and such, not to mention piloting your ship first-person.
Again, goes without saying... yet here I am saying it.
Levels not being a direct modifier in combat:
By this I mean, if someone shoots you with a Mk I phaser, it shouldn't hurt 5-10x as much just because he has 20 levels on you. Levels properly grant advantages in ship size, gear, skill points, and so on... it really goes against the Trek universe for there to be a level modifier
above and beyond
these natural benefits. How much would Star Trek II have sucked if Khan could not have even scratched Kirk's hull because Khan was so much more inexperienced?
PvP boarding parties:
Tricky, but goes with ship interiors. You board the enemy player's ship and transfer control of your ship to an AI Executive Officer. The enemy player must either hope his AI security can kill you, or relinquish control to his own AI Executive Officer. You gotta admit, this would be an A+ in the Coolness department!
Starbase or Colony Development:
These things should be "long-term-temporary" so that a fleet could maintain a starbase for a few days but not expect it to last forever.