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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Real Warzones (PvP idea)
02-09-2010, 11:36 AM
I know I have been a major critic of Cryptic PvP, so I've been wracking with how a PvP could look that I and other could really get excited about. Here is my idea (all being said, a lofty one in nature):

First off: call current warzone skirmishs (since they are pretty much small arenas)

]Battle for K7 and K15 (or whatever names) (Klingon vrs Federation PvP)

this will be mirror sites in different sector blocks shared by fed and klingon. ONe will start with fed control and the other klingon with player capacity of 20ish per side and is a lasting instance, not arena.

Goal: to control the station and earn points for your side at every hour.
reward: Station control give special mission options (raids) for your side in sector for rarer rewards. If side has more points at hours end, you get slight PvP buff and/or more skill points rewarded per kill in PvP.

Scoring points:
Lt Com NPC killed (frigates): 1 pt
Com NPC Killed (escorts/Cruiser): 3 pt
Cap Killed (Warship): 5 points
Admiral/(Klingon equivalent) NPC killed: 10 points (see also Command Center)

you also score for certain controls:
(space controls)
Shield Breach: Attackers score 10 points (disables shields up/activates station controls)
>>Breach happens when 4 shield emmiters on station pylons are blown up. When one is destroyed, 30% chance a EPS conduit may overload and suffer plasma leak in promenade.
Shields Up: Defender scores 10 points every 15 minutes if shields remain up
>>repelling attacker players off station re-establishes shields after minimum 60 seconds of shield breach.

(ground controls)
>Command Center:
>>Control: Control Station. 15 points every 15 minute time period.
>>>Tactical Station: Manning allows NPC space turrets to function
>>>Engineering Station: Sligtly less chance of EPS overload when Shield Emmiters blown
>>>Science Station: Lessen effects of Life Support Failure.
>>Defence: Admiral NPC (Killing gains station control for your side and control of Command center)

>Bar:
>>Control: 5 points every 15 minute time period.
>>Defence: 1x Cap, 2x com, 2x Lt Com

>Exchange:
>>Control: 5 points every 15 minute time period.
>>Defence: 1x Cap, 2x com, 2x Lt Com

>Armory:
>>Control: 5 points every 15 minute time period.
>>Defence: 1x Cap, 2x com, 2x Lt Com

>Cargo Bay 1
>>Control: 5 points every 15 minute time period.
>>Defence: 1x Cap, 2x com, 2x Lt Com

>Cargo Bay 2
>>Control: 5 points every 15 minute time period.
>>Defence: 1x Cap, 2x com, 2x Lt Com

>Promenade
>>Control: none
>>Defence: Random NPC of both sides during Shield Breach
>>>EPS Conduits (Engineer)
>>>>May be sabotoged by attacker/repaired by defender engineers
>>>>Plasma leak environmental effect
>>>>May disable Command Center stations until repaired.
>>>>MAy overlaod when shield emmiter destroyed
>>>Life Support Systems (Science)
>>>>May be repaired/sabotaged by Science officers
>>>>Defenders in area suffer DoT
>>>Security Terminals (Tac officers)
>>>>Sabotoged: Attacker Tac officers get damage bonus
>>>>Repaired: Defender Tac Officers get damage bonus

Again, this is one idea to make a better PvP which can involve many in both space and ground, co-op for real benefits and challenge.